O melhor lado da The First Berserker: Khazan
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Isso nãeste foi reflexo único dos aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, contudo sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Isso faz The First Berserker: Khazan parecer qual parte do progresso foi jogado no lixo e honestamente não entendi essa decisão do “resetar” certas coisas do mapa após sair dele.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.